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Washington, United States - When the Beatles broke up more than 50 years ago, devastated fans were left yearning for more. Now, artificial intelligence is offering just that.

From "re-uniting" the Fab Four on songs from their solo careers, to re-imagining surviving superstar Paul McCartney's later works with his voice restored to its youthful peak, the new creations show off how far this technology has come -- and raise a host of ethical and legal questions.

"I'm sobbing! This is so beautiful!!!" wrote a listener in a typical YouTube comment for a fan-created AI cover of McCartney's 2013 single, "New," which features de-aged vocals and a bridge part "sung" by his great songwriting partner and friend, the late John Lennon.

Equally impressive is a version of "Grow Old With Me," one of the last songs penned by Lennon, which was posthumously released after his 1980 murder and recently remade by an AI creator who goes by "Dae Lims."

With enhanced audio quality, an orchestral arrangement and harmonized backing vocals that evoke the Liverpudlian rockers' heyday, the song's most stirring moment comes when McCartney croons over a soaring melody with poignant lyrics about aging.

"When I hear this, I lose it. I start crying," said music YouTuber Steve Onotera, who goes by "SamuraiGuitarist" and has a million followers, in a recent video discussing the new works' unforeseen sentimental resonance.

After the most influential band in history parted ways acrimoniously, fans were deprived of a final "happy ending," he said. "So when we do get that reunion artificially yet convincingly created by AI, well, it's surprisingly emotional."

 

- AI here, there and everywhere -

 

Like an earlier track called "Heart on a Sleeve" which featured AI-generated vocals of Drake and The Weeknd and racked up millions of hits on TikTok and other platforms, these covers use scraping technology that analyzes and captures the nuances of a particular voice.

The creators would have probably then sung the parts themselves and then applied the cloned voice, in a manner similar to placing a filter on a photograph.

While the results can be astonishing, getting there isn't simple and requires skilled human operators combining new AI tools with extensive knowledge of traditional music processing software, Zohaib Ahmed, the CEO of Resemble AI, a Toronto-based voice cloning company, told AFP.

"I think we're still seeing a very small percentage of the population that can even access these tools," he said. They need to "jump through hoops, read documentation, have the right computer, and then put it all together."

Ahmed's company is one of several offering a platform that can make the technology more accessible to clients in the entertainment sector -- and counts a recent Netflix documentary series "narrated" by late art icon Andy Warhol using its technology as an early success.

For Patricia Alessandrini, a composer and assistant professor at Stanford's Center for Computer Research in Music and Acoustics, the recent spate of AI tracks represent a coming-of-age for a technology that has been advancing exponentially -- yet largely out of public view over the past decade.

"This is a great example of what AI does very well, which is anything that's resemblance: to train it on something existing," she told AFP.

But, she added, it flounders when it comes to new ideas. "There's really no expectation that it's going to replace the rich history of humans originating art and culture."

 

- Litigation coming -

 

For the music industry, the ramifications are enormous. As the technology progresses, software that will easily allow people to transform their vocals into one of their favorite singers is likely not far away.

"If they're getting paid for their vocal license, hey, everyone's happy," said Onotera. "But what if they're long since passed away? Is it up to their estate?"

AI is already proving a helter-skelter impact on the copyright world.

In the case of "Heart on a Sleeve," Universal Music Group was quick to assert copyright claims and have the track pulled down from streaming services, but that hasn't stopped it popping back up on small accounts.

Marc Ostrow, a New York-based music copyright lawyer, told AFP AI-generated music is a "gray area."

Copyright can be asserted both by songwriters whose material is used, as well as the holders of the master recordings.

On the other hand AI creators can argue it falls under "fair use" citing a 2015 court ruling that said Google was permitted to archive the world's books, because it wasn't competing with sellers and was displaying only snippets.

Last month, however, the US Supreme Court tipped the balance back the other way in ruling a Warhol print of the late pop star Prince violated the copyright of the photographer who took the original image.

Add to the mix that celebrities can protect their likeness under the "right to publicity," established when Bette Midler successfully sued Ford Motor Company in the late 1980s for using a singer that sounded like her in an ad.

Ultimately, "I think there may be voluntary industry standards... or it's going to be done by litigation," said Ostrow.

Rights holders will also need to think about the negative PR that could come with suing over works that are clearly fan-created tributes and not intended to be monetized.

ia/mlm

© Agence France-Presse

Cupertino, United States - Apple unveiled its first mixed reality headset, challenging Facebook-owner Meta in a market that has yet to tempt users beyond videogamers and tech geeks.

The release was the most significant product launch by the iPhone maker since it unveiled the Apple Watch in 2015.

The Vision Pro, which was generally well received on Monday, will cost a hefty $3,499 and be available early next year in the United States only, the company said.

"There are certain products that shift the way we look at technology and the role it plays in our lives," said Apple CEO Tim Cook as he unveiled the sleek VR device that resembled ski goggles.

"We believe Apple Vision Pro is a revolutionary product with the performance, immersion and capability that only Apple can deliver," he added.

The headgear, which Apple referred to as a spatial computer, was introduced at the close of an Apple event in Cupertino, California in which the company announced a long list of product updates.

The product has been in development at Apple for years, and will focus on gaming, streaming video and conferencing.

Company executives insisted that the Vision Pro offers an unchallenged experience, making the hard sell on tech that has yet to win the hearts of the greater public.

Unlike its rivals, the Vision Pro delivers mixed reality technology that "clearly situates the user in their environment," said Insider Intelligence principal analyst Yory Wurmser.

"Whereas Meta Quest and other devices are virtual reality-first, Vision Pro keeps the user in the present and emphasizes the mixed reality features -- unless they choose otherwise," he added.

Vision Pro allows wearers to twist a watch-like "crown" to go from having interactive imagery augment one's surroundings to being fully immersed in a rich 3-D experience that feels like being in a video or on a sports playing field, a hands-on demonstration showed.

Apple went to great lengths to preserve its signature design minimalism, at least to the extent that it could, given the technology squeezed into the Vision Pro.

The device has a glass front, an alumium frame, five sensors, 12 cameras, a display for each eye, and a computer that is cooled with a fan.

Smaller than a scuba diving mask, Vision Pro will run mainly by being plugged into a power source in a clear effort to preserve a sleek design.

A cord-attached battery pack, which would slide into your pocket, would work for no more than two hours.

Vision Pro optics are tuned to each wearer's eyes, freeing them from eyeglasses during use and also providing optical identification to verify user identity, the demonstration showed.

 

- 'Blown away' -

 

Tech companies have struggled to sell virtual reality headsets to a wider audience that is uncomfortable with wearing a mask.

In an effort to overcome that resistance, internal cameras on Apple's version will project the user's eyes on an external screen.

"As a non VR believer, I was actually blown away by how seamless the experience is," said tech analyst Carolina Milanesi of Creative Strategies.

While wearing Vision Pro one can see who is nearby, and even look them in the eyes and have a conversation.

Disney partnered with Apple for the launch and the Mickey Mouse company teased content from Marvel, Star Wars and live sports that would be available on the device and provide an immersive experience.

Apple said that over 100 video games would be available from the day of release.

 

- Collision course -

 

The release puts Apple on a collision course with Meta, which had taken a head start on doubling down on virtual worlds.

Just days before Apple's event, Meta ramped up its line of much cheaper Quest virtual reality headgear.

A new-generation Quest 3 will be available later this year at a starting price of $500.

Meta's experience with the so-called metaverse has been humbling despite it being a leader in the emergent sector and many questioned whether Apple would in the end jump in.

Less than two years after changing its name to Meta to reflect a metaverse priority, the Facebook giant has fired tens of thousands of staff and promised to get back to its social media basics.

bur-arp/bfm/dw

 

 

© Agence France-Presse

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